← SELECTED WORK
INDEPENDENT VIDEO GAME DESIGN

Waterfall
Gem Tycoon.

A landscape to explore.
A world to grow.

A personal game-development project built around collecting falling gems and investing in the world around them. Environment design and progression systems turn a waterfall into both a destination and the center of play.

Focus
Environment design, gameplay systems, and iterative development.
Design approach
Connect player actions to visible changes in the landscape.
Waterfall Gem Tycoon promotional title artwork
Promotional concept artwork
THE CORE IDEA

Collect. Upgrade.
Explore further.

The core loop begins with gems falling through the waterfall. Collection feeds upgrades, while new paths, crossings, and taller waterfall stages give progression a spatial expression.

Separate player upgrades explore movement speed, collection speed, and basket capacity. The design links the pace of play to an environment that changes as the player advances.

01 / WORLD BUILDING

Designing the journey

Layered terrain, paths, water, planting, and small structures organize the environment around a recognizable focal point.

02 / GAMEPLAY SYSTEMS

Making collection tangible

Development work explores gem spawning, movement through water, manual collection, basket collectors, and individual inventory objects.

03 / PROGRESSION DESIGN

More than a larger number

Waterfall, base, and character upgrades create distinct progression paths. Collection ideas include rare discoveries, gem size, mutations, and a gem index.

Enhanced environment visualization showing waterfall, paths, and lanterns
01Environment composition & atmosphere
Enhanced game environment with a character standing in front of the waterfall
02Character scale within the landscape
Enhanced development view combining the environment and an inventory script
03Development workspace & inventory scripting

Images are AI-enhanced portfolio visuals based on the project, including promotional concept artwork.

DEVELOPMENT CONCEPT

From gems
to a growing garden.

A further design concept connects rare gem discoveries to a garden system: gems become seeds, with timed growth and plant, bush, or tree outcomes. Variation in size and mutations extends the collection loop.

This progression concept is part of the project's ongoing design exploration.

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Architecture, interactive environments, and creative collaboration.

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